2010 QCR information

Tournament guide

General information


The Quake City Rumble (QCR) Warhammer Indy GT will be held on June 11-13, 2010. The tournament will be held at the Fort Mason Center in San Francisco, CA. For more information see the Venue section of this page. The Quake City Rumble is part of the official Indy GT circuit. This page contains all the information you should need in order to plan for and attend this event. If you have questions please email Johnny Haliburton at southernstyle@leadership2.org.

Event Staff

Event Co-Presidents: Johnny Haliburton, Mike Hengl, Ed Phillips
Web Guru: John Lantz
Facilities Manager: Jeff Seuss
Canteen/Bar Manager: Betty Hengl
Terrain Manager: Mike Sanders
Registration Manager: Mike Hengl
Score Keepers: Mike Hengl
Painting Judges: Ed Phillips, Johnny Haliburton
Beer Sponsors: Jeff Suess, Shane Knapp
Beer Wench: Shhh. A secret.

Registration


Total player slots: 104
Registered players: 114
Paid slots: 108
Registered players list

Regular registration: $60.00
PayPal registration: $63.00

Payment

To register for the QCR Warhammer Indy GT, send PayPal payment, along with all the required information listed below in the notes, to QuakeCityRumble@yahoo.com.

If you are paying via PayPal there is a $3.00 processing fee (note this may increase if you are paying for multiple people). If you are using this method please add this amount to the total (for example, registration $60.00 + $3.00 = $63.00 total). Again, this is ONLY if you are paying by PayPal.

Payment via personal check is also accepted. Mail check or money order $60 to:

Michael Hengl
4707 Edgewood Ave
Oakland, CA 94602

DO NOT send cash through the mail. That's just crazy.

Required information

We require the following information in order to complete your registration:

  • Name
  • Army Type
  • Club Affiliation (if any)
  • Email Address
  • Phone Number

Registration includes entry into the Quake City Rumble Warhammer tournament, including the open gaming Friday and Saturday night. It does not include hotel room or food. For information on what eating options are available please check out the Restaurant & Canteen/Bar Information section. For information on where to stay check out the Hotel & inn information section.

Note: If there is a waiting list for the tournament, anyone registered but unpaid prior to the date of the event risks losing their spot to a player on the waiting list who is willing to pay immediately. Pay early to secure your spot.

Army Lists

Army lists are to be submitted to southernstyle@leadership2.org.

Army lists are due on or before May 11, 2010. You may change your army type up until the army list submission deadline. Late lists will be penalized composition points. Only Microsoft Word, Excel, and Army Builder™ TEXT files accepted. Please try to get your lists in early, as it will make all our lives easier.

Cancellation Policy

Please note that as we run this thing on a shoe-string budget and have many fixed costs, we have a limited ability to issue refunds. If you must cancel, please let us know as soon as possible!

Cancellations at least two weeks prior to the event will receive a refund equal to half of the registration costs.

Cancellations later than this will not be refunded. We're sorry it has to be this way, but by that time the money will have already been spent on one of the various event expenses!

Pre-registration reward (aka Free beer!)

The first 60 players to register and pay will recieve a special gift. All pre-registered players will get one Leadership 2 pint glass for free. In adition to this, if you are over 21 you will recieve a paper bracelet. On Saturday we will bring in two or three kegs of beer and all those who are wearing bracelets will have full access to the kegs for FREE! This is our way of saying thanks for pre-registering. This will last until the beer runs dry. For players who want additional pint glasses, or for players who want a pint glass but did not make the pre-registration deadline, you will be able to purchase a Leadership 2 pint glass for $10.00 each or purchase a pint glass and bracelet for $20.00 (supplies are limited).

Tournament rules


 

Army size and games

Warhammer armies shall not exceed 2,250 points.This will be a five round tournament.

Army restrictions & rules

  • The general rules for the Warhammer tournament are straightforward. You must use the same army for each game. The 7th edition set of rules must be used.
  • Players must understand that this tournament is for fun. Poor sportsmanship will not be tolerated.
  • You must create your army using the most recent edition of the appropriate Warhammer Armies book, Ravening Hordes, or the most updated official lists in the Warhammer Annuals or Chronicles. Trial Rules and Appendix armies are NOT permitted.
  • Your army does NOT have to be painted but must be fully assembled. Fully painted armies are encouraged (and you will not be able to earn painting points if you army is not painted).
  • You must bring a 2,250-point force using the standard 2,250-point force restrictions.
  • What You See Is What You Get (WYSIWYG). If a model is armed with an item, it must be shown on the figure. Models for army list choices that are not available must be converted. If you are in any way in doubt about whether your conversion or scratch built piece might not be acceptable please call us before the tournament. We don't want someone to show up with something they can't use!
  • You may use non-Games Workshop models in this tournament.
  • You may NOT use Special Characters. This includes any Regiment of Renown consisting entirely of characters (and any mounts they may have). EXCEPTION: Dogs of War armies may use DoW special characters.
  • The most current rules clarifications from the Warhammer Annuals, Chronicles, White Dwarf and FAQ will be in use.
  • Storm of Chaos and Lustria lists are NOT allowed.
  • Ogre Kingdoms Rhinox Cavalry: Ogre Rhinox cavalry may be taken in Ogre Armies or as Dogs of War units as per the rules located in this PDF. The IronSkin Tribe list is not allowed.
  • Gut Magic and Rhinox Riders: Unit augmenting Gut Magic spells (Bull Gorger, Toothcracker and Trollguts) can not be cast upon Rhinox Riders.
  • Dogs of War Giants: DoW giants may only be taken by DoW armies. No other army may use them.
  • You must conduct yourself in a manner that will not bring our hobby into disrepute.
  • You must bring all materials needed to play including dice, measuring devices, templates, models, and any rules that you will be using.
  • Watermarked, tournament approved army lists, will be provided. Typed backup copies are more than welcome.

Scenarios

Leadership 2 is committed to rigorous playtesting of our scenarios. We realize that no matter what we do we can't make everyone happy but we are committed to minimizing the devastating effects that some scenarios can have on armies.

Note: These are scenarios we've used in the past. We may change them up or leave them the same.

By no means is the above order representative of the order in which the scenarios will appear at the tournament. 

Battle scores

The battle score is worth a possible total of 100 points. After each battle player's will count up their victory points, subtracking the lower score from the higher, and compare the result to the following table:

Victory Points Result Battle Points
300+ Win 16
0-299 Draw 12
N/A Loss 8

Each scenario will have a possible 4 bonus battle points awarded on top of the above score based on meeting scenario objectives.

Composition scores

The composition score is worth a possible total of 30 points.

The army Composition score will be a result of both player and judge input. There are five composition judges that review each army list. The army lists they get do not have any names on them so they do not know who's army they are judging (player IDs are used to track player's lists). Each judge will assess each list on a four level scale. The four level scale is fluffy, normal, hard, and over the top. Each list will be marked at one of these levels. Each players opponent through each round will also grade the composition of your army on the same scale. Here are some general guidelines for each level:

  • Fluffy (3 pts): A list that even an experienced player would have trouble winning with, but would most likely have fun playing.
  • Normal (2 pts): An average list with a balanced mixture of strengths and weaknesses.
  • Hard (1 pt): A list obviously meant to be competitive, with the strengths of the army utilized, and the weaknesses avoided.
  • Over The Top (0 pts): A list which is unbalanced in such a way as to make playing against it unfun and tedious. A "broken" list.

Each of the five judges will rate your army on this scale to produce a possible 15 points. Each of your five opponents will also judge your army on this scale at the end of each game for a possible 15 points.

Paint scores

The painting score is worth a possible total of 33 points (3 of those points are bonus). Two painting judges will score each army on a 15 point scale as detailed below. The two scores are added together to get the total score out of 30. The display base bonus is applied to the score only once.

  • Not Painted (0 pts): The army is assembled but completely (or darn near) unpainted.
  • Partially Painted (3 pts): The army has unpainted models but at least half of the models are finished to at least Standard Quality.
  • Standard Quality (3 pts): Figures are painted similar to the “how to paint” sections of Games Workshop army books. This quality can include a single coat of ink, drybrushing, or layer of highlights. Bases are painted or have a basic sand approach or all static grass.
    Here are two examples of standard quality: example 1, example 2.
  • Tournament Quality (3 pts): Figures are painted using several layers of highlights and shading and/or clean black-lining. The models look great on the battlefield and there is a consistent theme of colours used throughout the army. Some conversions have been made to a few models and are apparent when the army is displayed. The bases are sanded, painted and drybrushed with static grass (or snow, what ever matches the army’s theme).
    Here are two examples of tournament quality: example 1, example 2.
  • Fine Detail Quality (3 pts): This is "Games Workshop" quality (the Evy’Metal team, not the regular staff), many of the figures features in the White Dwarf and boxed set covers are painted to this standard. Several layers are used to blend, all combined with well executed detail work. Scenic based with debris, sand, etc. bring the army together. A very clear theme that is well tied together is very distinguishable. Figures painted to this quality are often giving Best Painted awards.
    Here are two examples of fine detail quality: example 1, example 2.
  • Master Class Quality (3 pts): Models are pampered to the max. The models are painted to a master class level; meaning tattoos, unique cloak designs and script work, etc. A lot of conversions have been done; some models may even be mostly sculpted putty. Armies painted to his quality would have several units capable of winning Best Regiment/Single Model awards. Painting just does not get any better than this.
    Here are two examples of master class quality: example 1, example 2 (they would be played without the large display base).
  • Display Base Bonus (1-3pts):  If your army includes a display base it can be worth bonus points for your paint score. Display bases will be judged to be either Tournament Quality, Fine Detail Quality, or Master Class quality. Tournament quality display bases are worth one bonus point and are very basic; mostly being used to just transport your army from table-to-table and give in a common display area (a flat board with a hill or a couple of trees). Fine Detail quality display bases are worth two bonus points and are meant to tie the theme of the army together even more (a castle background with extra conversions, bodies hanging from the wall, etc.). Master Class quality display bases are worth three bonus points. They are really works of art and not only tie the army theme together but in conjunction with the army models play out a scene in front of you.

Sportsmanship scores

The sportsmanship score is worth a possible total of 40 points. For each game you play you will rate your opponent based on the following:

  • Outstanding Opponent (6 pts): This game was fun and regardless of the outcome we both had a blast. This is why I play the game, even though games this good don't happen all the time.
  • Average Game (4 pts): This game was about the average game of Warhammer that I experience.
  • Below Average (2 pts): This game was certainly below average for what I normally experience. Rules problems without easy resolution, etc.
  • Ouch (0 Pts): This game was horrible. It was everything for me to hold back wanting to physically harm the person I played. I'm reporting him to the organizers. Never again!

In addition to the points above, each player will select one of the opponents that they played through the course of the tournament as their favourite opponent. For each favourite opponent vote a player receives they are awarded an additional 2 points. 

Awards

The general guidelines for the awards may change slightly but will be very close to what is currently listed. Awards will be given for the following categories:

  • Best Overall: Awarded to the player that has the highest combination of scores from all categories.
  • Best General: Awarded to the player that has the highest combination of the battle and sportsmanship scores.
  • Best Army: Awarded to the player that has the highest combination of the composition and paint scores.
  • Best Painted: Awarded to the player that has the highest painting score.
  • Best Sportsman: Awarded to the player that has the highest sportsmanship score.
  • Player's Choice: Awarded to the player that receives the most votes for player's choice.
  • Snake-eyes: Awarded to the player that has the lowest battle score combined with the highest sportsmanship score.

Venue information


The Fort Mason Center is located in downtown San Francisco on the waterfront. Check out this stylized map

The tournament will be held in the Fleet Room. It's the same location as last year.

The entrance to Fort Mason is located at the intersection of Marina Blvd. and Buchanan St. in the Marina district. Directions are available online.

Hotel & inn information


Hotel deals will be locked in by the end of February, so please feel comfortable waiting until then to book for the best rates.  If you just want to lock in things now and get it all out of the way, we recommend going with one of these three hotels: 

Coventry Motor Inn

www.coventrymotorinn.com 
1901 Lombard Street
San Francisco, CA 94123
Tel: 415-567-1200
Fax: 415-567-1200
415-921-8745 
$110 for either King bed or two Double beds (regularly $140). Must use: "Event Quake City Rumble Group; ID #1382"
Check in time 3 p.m.
Check out time 12 noon

Motel Capri

www.motelcaprisfo.com
Clean, close, cheap, retro looking motel.
1-877-671-0772
Single bed: $90 ($100 for 3+ more in room)
Two Double/Queen beds: $95 ($105 for 3+ more in room)
Use Event ID: "Quake City Rumble"
They also have suites that they will give you a deal on as well.

Amenities include: Personalized, friendly service Non-smoking rooms Complimentary coffee, tea and hot chocolate Free parking Complimentary daily newspapers Hairdryers, irons and ironing boards Individual climate control of your room Television with remote control Cable movie channels Complimentary wake-up calls Tour, shuttle bus and car rental arrangement.

The Hotel Del Sol

www.thehoteldelsol.com
Higher end experience
Morgan Baily/ manager
1-877-433-5765

Amenities include: Outdoor, heated swimming pool (will be temporarily closed for safety upgrades between 3/29 and 4/3)Free covered and uncovered parkingA light continental breakfast served poolside each morningWireless high-speed Internet access is availableSame day laundry and valet serviceA video lending library featuring childrens' films and films shot in San FranciscoFree beach balls, sunglasses and visors for kidsFreshly baked cookies in the afternoonComplimentary BBQ served on Fridays throughout the summerComplete concierge servicesCustom, staff-authored guides to the hidden sites and sounds of San Francisco High-speed wireless Internet access available throughout the hotel Two-line phone with dataport Voicemail Cable TV VCR CD Clock Radio In room safe (for your best miniatures) Iron with board A/C.

 

If none of those look appealing, feel free to use Google to look at local Google maps of the hotels in the vicinity.