QCR is adding an additional Friday night event for early-comers, and well, anyone who isn't off in the city getting trashed: a 500 pt Warbands tournament!
Games begin at 7:00 p.m. Friday night.
Rules
- The rules for doing battle with Warbands are exactly the same as those for playing standard games of Warhammer. Units fight in formation; ranks, standards, flanks, and so on count toward combat resolution; and only units with the Skirmish rule may adopt a skirmish formation.
- The only differences, beyond specific scenario rules, are in the minimum sizes for each unit and the selection of your troops and characters. Once Warbands have been assembled per the Warband composition rules, play progresses exactly as it does in a standard game of Warhammer.
- Create a 500 Pt Warband.
- Warbands must include at least two Core Units.
- Core units that do not count toward the minimum number of Core units in the regular army list (e.g., Warhounds in a Chaos army or Huntsmen in an Empire army) do not count toward the minimum two Core selections for a Warband. Of course, these units can still be included in a Warband; they simply don’t count toward the minimum Core units required.
- Warbands may not include more than 10 units.
- Games will be played on a 4’ x 4’ table.
- The rulings of the current GW 7th Edition Fantasy FAQ will be used
- You must provide a PRINTED copy of your Warband list to each opponent AFTER your game. You must also provide a copy to the judges at registration.
Composition and Unit Size
The minimum unit sizes in a Warband are smaller than those in a standard Warhammer army to reflect both the small size of the force and the Warband’s tactical flexibility. See the Warband Unit Size Table below.
| Base Size of Models in Unit |
Minimum Unit Size (Not Unit Strength) |
|
| 20 x 20 mm |
3 models |
|
| 25 x 25 mm |
3 models |
|
| 25 x 50 mm |
2 models |
|
| 40 x 40 mm or larger |
1 model |
- Warbands may include up to one Special and up to one Rare choice. However, if the player does not select a Rare choice, he may select an additional Special choice instead.
- Warbands may include 0-2 Hero-level characters, though their combined points cost (including all equipment, upgrades, abilities, mounts and the like) may not exceed 150 points. Warbands may never include Lord-level characters. Warbands may not include special/named characters.
- Warbands must include one Commander model. This model can be either a Hero-level (see above for restrictions) or a Unit Champion. If a Unit Champion is selected as the Commander, he must remain with his unit at all times. The Commander functions as the Warband’s General in all respects. (Vampire Counts and Tomb Kings armies, which normally require a spellcaster of some sort to animate the Undead, need not include such a model in a Warband. Assume that the Undead have been animated by some spellcaster near the battlefield. See Army-Specific Rules for more details.)
- Warbands may include 0-1 war machine or 0-1 Chariot. (Note that this rule applies even when the Army book allows more than one such item per selection. For instance, 1-2 Repeating Bolt Throwers normally count as only 1 Rare Unit choice. However, a Dark Elf Warband could include only one Repeating Bolt Thrower.)
- Warbands may include one flying unit or one flying creature (this includes a flying mount for a hero-level character).
- Warbands must obey the army list restrictions placed on the maximum number of certain unit types (e.g., Vampire Counts Warbands may include 0-1 Bat Swarm, and Empire Warbands may include 0-1 unit of Huntsmen).
- No single model can cost more than 150 pts.
Scoring
- Battle points (60 max)
Win-15, Draw -10, Loss-5.
5 Bonus points available each round.
- Composition (15 max)
Judged based comp.
- Paint (15 max)
Judge based paint.
- Sports (25 max)
Each player will judge an opponent 0-5.
At the end of the tourney, each player will rank their opponents in order of favorite game. Each player receives 1 point for each second favorite and 2 points for each favorite from their opponents.
2 bonus points for each favorite game after the first.
Comments
Why I added Warbands
Ed, Josh, and I had a blast playing Warbands at Adepticon this year. I thought it would be a great way to "ease" into a good Warhamer weekend. The games are quick, low key, pretty tough to bring "broken" lists (though there are some combos that are nasty) but definatly requires good game play.
Hengl
i am so fucking down for
i am so fucking down for this
-TJ
Warbands
I didn't paint all these slugs to stay crated!! I will be lagged and rearing!! Retry rules.
Start Time?
What time would this start Friday?
Start time
Doc-
Good question. It will start at 7 pm. 50 minute rounds, targeting a 10:30 end time.
I will also post the scoring method as well.