
The Quake City Rumble (QCR) Warhammer Indy GT will be held June 29th - July 1st. The tournament will be held at Fort Mason in San Francisco, CA. For more information see the Venue section of this page. The Quake City Rumble is part of the official Indy GT circuit. This page contains all the information you should need in order to plan for and attend this event. If you have questions please email the answer wench at Quakecityrumble@yahoo.com.
Event Co-Presidents: Derek Wiswell, Mike Hengl, Ivan Jen
Web Guru: John Lantz
Facilities Manager: Jeff Seuss
Canteen/Bar Manager: Betty Hengl
Terrain Manager: Mike Sanders
Registration Manager: Mike Hengl
Score Keepers: John Lantz
Painting Judges: TBD
Beer Sponsors: Jeff Suess, Shane Knapp
Beer Wench: TBD
Total player slots: 108
Registered players: 111 (last updated 2012.02.01)
Unpaid slots left: 3
Regular registration: $65.00
PayPal registration: $68.00
To register for the QCR Warhammer Indy GT, send PayPal payment, along with all the required information listed below in the notes, to QuakeCityRumble@yahoo.com.
If you are paying via PayPal there is a $3.00 processing fee (note this may increase if you are paying for multiple people). If you are using this method please add this amount to the total (for example, registration $65.00 + $3.00 = $68.00 total). Again, this is ONLY if you are paying by PayPal.
Payment via personal check is also accepted. Mail check or money order $65 to:
Michael Hengl
4707 Edgewood Ave
Oakland, CA 94602
DO NOT send cash through the mail. That's just crazy.
We require the following information in order to complete your registration:
Registration includes entry into the Quake City Rumble Warhammer tournament, including the open gaming Friday and Saturday night. It does not include hotel room or food. For information on what eating options are available please check out the Restaurant & Canteen/Bar Information section. For information on where to stay check out the Hotel & inn information section.
Note: If there is a waiting list for the tournament, anyone registered but unpaid prior to the date of the event risks losing their spot to a player on the waiting list who is willing to pay immediately. Pay early to secure your spot.
Army lists are to be submitted to derekwiswell@gmail.com.
Army lists are due on or before May 29, 2012. You may change your army type up until the army list submission deadline. Late lists will be penalized composition points. Only Microsoft Word, Excel, and Army Builder™ TEXT files accepted. Please try to get your lists in early, as it will make all our lives easier.
Please note that as we run this thing on a shoe-string budget and have many fixed costs, we have a limited ability to issue refunds. If you must cancel, please let us know as soon as possible!
Cancellations at least two weeks prior to the event will receive a refund equal to half of the registration costs.
Cancellations later than this will not be refunded. We're sorry it has to be this way, but by that time the money will have already been spent on one of the various event expenses!
The first 60 players to register and pay will recieve a special gift. All pre-registered players will get one Leadership 2 pint glass for free. In adition to this, if you are over 21 you will recieve a paper bracelet. On Saturday we will bring in two or three kegs of beer and all those who are wearing bracelets will have full access to the kegs for FREE! This is our way of saying thanks for pre-registering. This will last until the beer runs dry. For players who want additional pint glasses, or for players who want a pint glass but did not make the pre-registration deadline, you will be able to purchase a Leadership 2 pint glass for $10.00 each or purchase a pint glass and bracelet for $20.00 (supplies are limited).
Warhammer armies shall not exceed 2,500 points.This will be a five round tournament.
Army restrictions & rules
• The general rules for the Warhammer tournament are straightforward. You must use the same army for each game. The 8th edition set of rules must be used.
• Players must understand that this tournament is for fun. Poor sportsmanship will not be tolerated.
• You must create your army using the most recent edition of the appropriate Warhammer Armies book or the Chaos Dwarf list located in the ForgeWorld Tamurkhan book. Trial Rules and Appendix armies are NOT permitted.
• Your army does NOT have to be painted but must be fully assembled. Fully painted armies are encouraged (and you will not be able to earn painting points if you army is not painted).
• You must bring a 2,500-point force using the standard 2,500-point force restrictions.
• The Book of Hoeth is not allowed. Greedy Fist - As far as hits from spells are concerned, it will only apply to hits from Magic Missles, and not from any other direct damage effect.
• Hills block LOS for non-Large models and are not difficult ground.
• Forests follow standard BRB LoS rules.
• Unit cap of 30 Infantry / 15 Monstrous Infantry models for entering a building (any unit can still assault one though)
• No fixed terrain. Instead, players take turns placing terrain (and must use all pieces on the table) each game.
• Mysterious forests will be used, but no other “special” features. Other terrain will play as normal type.
• What You See Is What You Get (WYSIWYG). If a model is armed with an item, it must be shown on the figure. Models for army list choices that are not available must be converted. If you are in any way in doubt about whether your conversion or scratch built piece might not be acceptable please call us before the tournament. We don't want someone to show up with something they can't use!
• You may use non-Games Workshop models in this tournament.
• You may NOT use Special Characters. This includes any Regiment of Renown consisting entirely of characters (and any mounts they may have). EXCEPTION: Dogs of War armies may use DoW special characters.
• The most current rules clarifications from the official GW Warhammer FAQ will be in use.
• If your army contains Wizards, the Lore that each Wizard uses MUST be declared in their entry on the army list. If an item grants you knowledge of a spell from a Lore that you may pick (e.g., Book of Secrets, Ring of Volans etc.), you must declare that on your army list as well. In the case of Grey Seers, you must declare how many spells that they will use from either the Skaven Lores. For example, “Grey Seer – 2 Spells from Lore of Ruin & 2 Spells from Lore of Plague.”.
• Storm of Chaos and Lustria lists are NOT allowed.
• Dogs of War Giants are not allowed.
• You must conduct yourself in a manner that will not bring our hobby into disrepute.
• You must bring all materials needed to play including dice, measuring devices, templates, models, and any rules that you will be using.
• Watermarked, tournament approved army lists, will be provided. Typed backup copies are more than welcome.
Leadership 2 is committed to rigorous playtesting of our scenarios. We realize that no matter what we do we can't make everyone happy but we are committed to minimizing the devastating effects that some scenarios can have on armies.
Note: These are scenarios we've used in the past. We may change them up or leave them the same.
By no means is the above order representative of the order in which the scenarios will appear at the tournament.
The battle score is worth a possible total of 100 points. After each battle player's will count up their victory points, subtracking the lower score from the higher, and compare the result to the following table:
| Victory Points | Result | Battle Points |
|---|---|---|
| 100+ | Win | 16 |
| 0-99 | Draw | 12 |
| N/A | Loss | 8 |
Each scenario will have a possible 4 bonus battle points awarded on top of the above score based on meeting scenario objectives.
The composition score is worth a possible total of 30 points.
The army Composition score will be a result of both player and judge input. There are five composition judges that review each army list. The army lists they get do not have any names on them so they do not know who's army they are judging (player IDs are used to track player's lists). Each judge will assess each list on a four level scale. The four level scale is fluffy, normal, hard, and over the top. Each list will be marked at one of these levels. Each players opponent through each round will also grade the composition of your army on the same scale. Here are some general guidelines for each level:
Each of the five judges will rate your army on this scale to produce a possible 15 points. Each of your five opponents will also judge your army on this scale at the end of each game for a possible 15 points.
The painting score is worth a possible total of 33 points (3 of those points are bonus). Two painting judges will score each army on a 15 point scale as detailed below. The two scores are added together to get the total score out of 30. The display base bonus is applied to the score only once.
The sportsmanship score is worth a possible total of 70 points (60 + Best Game votes). For each game you play you will rate your opponent based on the following:
In addition to the points above, each player will select one of the opponents that they played through the course of the tournament as their favourite opponent. For each favourite opponent vote a player receives they are awarded an additional 2 points.
The general guidelines for the awards may change slightly but will be very close to what is currently listed. Awards will be given for the following categories:
Note: Until recently Best General had been incorrectly posted as highest Battle + Sportsmanship, when in actuality it is, and always has been, Battle + Composition. We apologize for any confusion the erroneous information on the site may have caused.
The Fort Mason Center is located in downtown San Francisco on the waterfront. Check out this stylized map.
The tournament will be held in the Fleet Room. It's the same location as last year.
The entrance to Fort Mason is located at the intersection of Marina Blvd. and Buchanan St. in the Marina district. Directions are available online.
Hotel deals will be locked in by the end of February, so please feel comfortable waiting until then to book for the best rates. If you just want to lock in things now and get it all out of the way, we recommend going with one of these three hotels:
www.coventrymotorinn.com
1901 Lombard Street
San Francisco, CA 94123
Tel: 415-567-1200
Fax: 415-567-1200
415-921-8745
Check in time 3 p.m.
Check out time 12 noon
www.motelcaprisfo.com
Clean, close, cheap, retro looking motel.
1-877-671-0772
For the discount rate, you must speak with the manager, Ricky, and use Event ID: Quake City Rumble
They also have suites that they will give you a deal on as well.
Amenities include: Personalized, friendly service Non-smoking rooms Complimentary coffee, tea and hot chocolate Free parking Complimentary daily newspapers Hairdryers, irons and ironing boards Individual climate control of your room Television with remote control Cable movie channels Complimentary wake-up calls Tour, shuttle bus and car rental arrangement.
www.thehoteldelsol.com
Higher end experience
Morgan Baily/ manager
1-877-433-5765
Amenities include: Outdoor, heated swimming pool (will be temporarily closed for safety upgrades between 3/29 and 4/3)Free covered and uncovered parkingA light continental breakfast served poolside each morningWireless high-speed Internet access is availableSame day laundry and valet serviceA video lending library featuring childrens' films and films shot in San FranciscoFree beach balls, sunglasses and visors for kidsFreshly baked cookies in the afternoonComplimentary BBQ served on Fridays throughout the summerComplete concierge servicesCustom, staff-authored guides to the hidden sites and sounds of San Francisco High-speed wireless Internet access available throughout the hotel Two-line phone with dataport Voicemail Cable TV VCR CD Clock Radio In room safe (for your best miniatures) Iron with board A/C.
If none of those look appealing, feel free to use Google to look at local Google maps of the hotels in the vicinity.