The Quake City Rumble is a Warhammer Fantasy Indy GT (see the Indy GT web site for more info on other Indy GTs in the USA). The 2009 Quake City Rumble will be held on June 5-7, 2009 at the Fort Mason Center in downtown San Francisco.

Tournament Guide

General Information
Registration
Tournament Rules
Venue Information
Hotel & Inn Information
Restaurant & Canteen/Bar Information

General Information


The Quake City Rumble (QCR) Warhammer Indy GT will be held on June 5-7, 2009. The tournament will be held at the Fort Mason Center in San Francisco, CA. For more information see the Venue Information section of this web page. The Quake City Rumble is part of the official Indy GT circuit. This web page contains all the information you should need in order to plan for and attend this event. If you have questions please email Michael Scaletti at MohawkMike@Leadership2.org.

Schedule
Friday, June 5, 2009
From To Description
4:30PM
6:30PM
Venue setup.
6:30PM
11:30AM
Check-in open.
6:30PM
11:30AM
Open gaming.

Saturday, June 6, 2009
From To Description
8:00AM
9:00AM
Check-in open.
9:00AM
9:15AM
Round one table assignments.
9:15AM
11:45AM
Round one.
11:45AM
1:00PM
Lunch. Paint Judging.
1:00PM
1:15PM
Round two table assignments.
1:15PM
3:45PM
Round two.
3:45PM
4:15PM
Round three table assignments.
4:15PM
6:45PM
Round three.
6:45PM
11:30AM
Open gaming. Painting Competition.

Sunday, June 7, 2009
From To Description
9:00AM
9:15AM
Round four table assignments.
9:15AM
11:45AM
Round four.
11:45AM
1:00PM
Lunch.
1:00PM
1:15PM
Round five table assignments.
1:15PM
3:45PM
Round five.
3:45PM
4:15PM
Final scoring and clean-up.
4:15PM
4:30PM
Awards.
4:30PM
6:00PM
Final clean-up.

Event Staff

Event Co-Presidents: Mike Scaletti and Derek Wiswell
Website Guru: John Lantz
Canteen/Bar Manager: Betty Hengl
Terrain Manager: Mike Scaletti
Registration Manager: Mike Scaletti
Score Keepers: Johnny Halliburton, Derek Wiswell and Mike Scaletti
Composition Judges: Derek Wiswell, Todd Thacker, Mike Scaletti, and John Hurley
Painting Judges: Mike Scaletti, Johnny Haliburton
Beer Sponsors: Jeff Suess, Shane Knapp, Joe Hillegass
Beer Wench: Melissa Tan

Registration

Warhammer Registered Players List
Total player slots: 108
Registered players: 117
Paid slots: 110
Unpaid slots: 0

Regular Registration: $60.00
PayPal Registration: $63.00


To register for the QCR Warhammer Indy GT, send PayPal payment, along with all the required information listed below in the notes, to mohawkmike@leadership2.org. If you are paying via PayPal there is a $3.00 processing fee (note this may increase if you are paying for multiple people). If you are using this method please add this amount to the total (for example, registration $60.00 + $3.00 = $63.00 total). Again, this is ONLY if you are paying by PayPal.

Payment via personal check is also accepted. Please contact mohawkmike@leadership2.org for more details. DO NOT send cash through the mail. That's just crazy.

We require the following information in order to complete your registration: Name, Army Type, Club Affiliation (if any), Email Address, and Phone Number.

Registration includes entry into the Warhammer tournament, including the open gaming Friday and Saturday night. It does not include hotel room or food. For information on what eating options are available please check out the Restaurant & Canteen/Bar Information section. For information on where to stay check out the Hotel & Inn Information section.

NOTE: If there is a waiting list for the tournament, anyone registered but unpaid prior to the date of the event risks losing their spot to a player on the waiting list who is willing to pay immediately. Pay early to secure your spot.

Army Lists

Army lists are to be submitted to dwiswell@leadership2.org.

Army lists are due by May 8, 2008. You may change your army type up until the army list submission deadline. Late lists will be penalized composition points. Only Microsoft Word, Excel, and Army Builder TEXT files accepted. Please try to get your lists in early, as it will make all our lives easier.

Cancellation Policy

Please note that as we run this thing on a shoe-string budget and have many fixed costs, we have a limited ability to issue refunds. If you must cancel out on us, please let us know as soon as possible!

Cancellations at least two weeks prior to the event will receive a refund equal to half the amount they paid for registration.

Cancellations closer to the event than this will not be refunded. We're sorry it has to be this way, but by that time the money will have already been committed to one of the various event expenses!

Pre-Registration Target Reward Program

The first 60 Players to register and pay will recieve a special gift. All pre-registered players will get one Leadership 2 pint glass for FREE. In adition to this if you are over 21, you will recieve a paper bracelet. On Saturday we will bring in two or three kegs of beer and all those who have the bracelets will have full access to the kegs for FREE. This is our way of saying thanks for pre-registering. This will last until the beer runs dry. For players who want additional pint glasses or for players who want a pint glass but did not make the pre-registration deadline you will be able to purchase a Leadership 2 pint glass for $10.00 each or purchase a pint glass and bracelet for $20.00(supplies are limited).

Painting Competition

We have decided to include a painting competition in addition to the other festivities, so bring your pretty models, even if you don't plan on playing with them. The judging will be done Saturday night after the games are over. All entries must have been painted by the person submitting them.

Categories

Best Single Miniature: This award goes to a single miniature (Ogre or smaller) on a 40mm or smaller base.

Best Unit: This award goes to the best unit that consists of at least 5 models. (3 Models are acceptable in the case of monstrous units such as minotaurs or ogres)

Best Large Model: This award goes to the best large model based on a 50mm or larger base.

Best of Show: This award goes to the entry deemed to be the finest entry in the entire painting competition.

Tournament Rules

Army Size and Games

Your Warhammer armies shall not exceed 2250 points. This will be a five round tournament.

Army Restrictions & Rules

The general rules for the Warhammer tournament are straightforward. You must use the same army for each game. The 7th edition set of rules must be used. Furthermore, players should know that this tournament is for fun. Poor sportsmanship will not be tolerated.

You must create your army using the most recent edition of the appropriate Warhammer Armies book, Ravening Hordes, or the most updated “official” lists in the Warhammer Annuals or Chronicles. “Trial Rules” and Appendix armies are NOT permitted.

Your army does NOT have to be painted but must be fully assembled. Fully painted armies are encouraged (and you will not be able to gain painting points if you army is not painted).

You must bring a 2,250-point force using the standard 2,250-point force restrictions.

What You See Is What You Get (WYSIWYG). If a model is armed with an item, it must be shown on the figure. Models for army list choices that are not available must be converted. If you are in any way in doubt about whether your conversion or scratch built piece might not be acceptable please call us before the tournament. We don't want someone to show up with something they can't use! This tournament will have a painting score so painted models are recommended. You may use non-Games Workshop models in this tournament.

You may NOT use Special Characters. Note that this includes any Regiment of Renown consisting entirely of characters (and any mounts they may have). EXCEPTION: Dogs of War armies may use DoW special characters.

The most current rules clarifications from the Warhammer Annuals, Chronicles, and White Dwarf will be in use.

Storm of Chaos and Lustria lists are NOT allowed.

Ogre Kingdoms Rhinox Cavalry: Ogre Rhinox cavalry may be taken in Ogre Armies or as Dogs of War units as per the rules located in White Dwarf (you can also click here for the PDF version). The IronSkin Tribe list is not allowed.

Gut Magic and Rhinox Riders: For this tournament, none of the unit augmenting Gut Magic spells (Bull Gorger, Toothcracker and Trollguts) can be cast upon Rhinox Riders.

DoW Giants: Dogs of War Giants may only be taken by Dogs of War armies. No other army may use them.

You must conduct yourself in a manner that will not bring our hobby into disrepute.

You must bring all materials needed to play including dice, measuring device, templates, models, and any rules that you will be using.

Bring at least two copies of your army list, preferably typed. Hand written army lists are difficult to read and this increases the chance of scoring errors.

Scenarios

Leadership 2 is committed to rigorous playtesting of our scenarios. Feel free to provide feedback to Mike Scaletti. We do realize that no matter what we do we can't make everyone happy but we are committed to minimizing the devastating effects that some scenarios can have on armies.

Note: These are last years scenarios, we may change them up or leave them the same.

Scenario 1: Coastal Fog
Scenario 2: Heat Wave
Scenario 3: Earthquake
Scenario 4: Governator
Scenario 5: Tectonic Flux

By no means is the above order representative of the order in which the scenarios will appear at the tournament.

Composition Scoring

The composition score is worth a possible total of 30 points.

The army Composition score will be a result of both player and judge input. There are five composition judges that review each army list. The army lists they get do not have any names on them so they do not know who's army they are judging (player IDs are used to track player's lists). Each judge will assess each list on a four level scale. The four level scale is fluffy, normal, hard, and over the top. Each list will be marked at one of these levels. Each players opponent through each round will also grade the composition of your army on the same scale. Here are some general guidelines for each level:

Fluffy (3 pts): A list that even an experienced player would have trouble winning with, but would most likely have fun playing.

Normal (2 pts): An average list with a balanced mixture of strengths and weaknesses.

Hard (1 pt): A list obviously meant to be competitive, with the strengths of the army utilized, and the weaknesses avoided.

Over The Top (0 pts): A list which is unbalanced in such a way as to make playing against it unfun and tedious. A "broken" list.

Each of the five judges will rate your army on this scale to produce a possible 15 points. Each of your five opponents will also judge your army on this scale at the end of each game for a possible 15 points.

Battle Scoring

The battle score is worth up to a total of 100 points. After each battle player's will count up their victory points, subtracking the lower score from the higher, and compare the result to the following table:

VIctory Points Result Battle Points
300+
Victory
16
0-299
Draw
12
N/A
Loss
8

Each scenario will have a possible 4 bonus battle points awarded on top of the above score based on meeting scenario objectives.

Sportsmanship Scoring

The sportsmanship score is worth a possible total of 40 points.

For each game you play you will rate your opponent based on the following:

Outstanding Opponent (6 pts): This game was fun and regardless of the outcome we both had a blast. These games don't happen all the time.

Average Game (4 pts): This game was about the average game of Warhammer that I experience.

Below Average (2 pts): This game was certainly below average for what I normally experience. Rules problems without easy resolution, etc.

Ouch (0 Pts): This game was horrible. It was everything for me to hold back wanting to physically harm the person I played. Never again!

In addition to the points above, each player will select one of the opponents that they played through the course of the tournament as their favourite opponent. For each favourite opponent vote a player receives they are awarded an additional 2 points.

Paint Scoring

The painting score is worth a possible total of 33 points (3 of those points are bonus). Two painting judges will score each army on a 15 point scale as detailed below. The two scores are added together to get the total score out of 30. The display base bonus is applied to the score only once.

Not Painted (0 pts): The army is assembled but completely (or darn near) unpainted.

Partially Painted (3 pts): The army has unpainted models but at least half of the models are finished to at least Standard Quality.

Standard Quality (3 pts): Figures are painted similar to the “how to paint” sections of Games Workshop army books. This quality can include a single coat of ink, drybrushing, or layer of highlights. Bases are painted or have a basic sand approach or all static grass.

Here are two examples of standard quality: example 1, example 2.

Tournament Quality (3 pts): Figures are painted using several layers of highlights and shading and/or clean black-lining. The models look great on the battlefield and there is a consistent theme of colours used throughout the army. Some conversions have been made to a few models and are apparent when the army is displayed. The bases are sanded, painted and drybrushed with static grass (or snow, what ever matches the army’s theme).

Here are two examples of tournament quality: example 1, example 2.

Fine Detail Quality (3 pts): This is "Games Workshop" quality (the Evy’Metal team, not the regular staff), many of the figures features in the White Dwarf and boxed set covers are painted to this standard. Several layers are used to blend, all combined with well executed detail work. Scenic based with debris, sand, etc. bring the army together. A very clear theme that is well tied together is very distinguishable. Figures painted to this quality are often giving Best Painted awards.

Here are two examples of fine detail quality: example 1, example 2.

Master Class Quality (3 pts): Models are pampered to the max. The models are painted to a master class level; meaning tattoos, unique cloak designs and script work, etc. A lot of conversions have been done; some models may even be mostly sculpted putty. Armies painted to his quality would have several units capable of winning Best Regiment/Single Model awards. Painting just does not get any better than this.

Here are two examples of master class quality: example 1, example 2 (they would be played without the large display base).

Display Base Bonus (1-3pts): If your army includes a display base it can be worth bonus points for your paint score. Display bases will be judged to be either Tournament Quality, Fine Detail Quality, or Master Class quality. Tournament quality display bases are worth one bonus point and are very basic; mostly being used to just transport your army from table-to-table and give in a common display area (a flat board with a hill or a couple of trees). Fine Detail quality display bases are worth two bonus points and are meant to tie the theme of the army together even more (a castle background with extra conversions, bodies hanging from the wall, etc.). Master Class quality display bases are worth three bonus points. They are really works of art and not only tie the army theme together but in conjunction with the army models play out a scene in front of you.

Awards

The general guidelines for the awards may change slightly but will be very close to what is currently listed. Awards will be given for the following categories:

Best Overall: Awarded to the player that has the highest combination of scores from all categories.

Best General: Awarded to the player that has the highest combination of the battle and sportsmanship scores.

Best Army: Awarded to the player that has the highest combination of the composition and paint scores.

Best Painted: Awarded to the player that has the highest painting score.

Best Sportsman: Awarded to the player that has the highest sportsmanship score.

Player's Choice: Awarded to the player that receives the most votes for player's choice.

Snake-eyes: Awarded to the player that has the lowest battle score combined with the highest sportsmanship score.

Venue Information

The Fort Mason Center is located in downtown San Francisco on the waterfront. You can visit their web site which is located at http://www.fortmason.org/index.shtml. You can see an aerial view of Fort Mason by clicking here.

The tournament will be held in Building D, Room 100. It's the same location as last year, but different building. The new space is slightly bigger, and all in one large room instead of divided into two as in previous years. It's a new space for Fort Mason, just renovated and made available for public rental. For a map of the Fort Mason Center location click here.

The entrance to Fort Mason is located at the intersection of Marina Blvd. and Buchanan St. in the Marina district. For directions on how to get to Fort Mason please go to http://www.fortmason.org/directions/index.shtml.

Hotel Information



Hotel deals negotiated through LD2. When calling to make your reservation, please make sure to tell them that you are with either Leadership2 or Quake City Rumble. All negotiated rates were done using both names.

Motel Capri
www.motelcaprisfo.com
Clean, close, cheap, retro looking motel.
1-877-671-0772
Two Double Beds $85.00
2 Queen Beds and above $95.00
They also have suites that they will give you a deal on as well.

Amenities include: Personalized, friendly service Non-smoking rooms Complimentary coffee, tea and hot chocolate Free parking Complimentary daily newspapers Hairdryers, irons and ironing boards Individual climate control of your room Television with remote control Cable movie channels Complimentary wake-up calls Tour, shuttle bus and car rental arrangement.

The Hotel Del Sol
www.thehoteldelsol.com
Higher end experience
Morgan Baily/ manager
1-877-433-5765
10% off their best rate AAA, or whatever you have, just mention Leadership 2 or Quake City Rumble

Amenities include: Outdoor, heated swimming pool (will be temporarily closed for safety upgrades between 3/29 and 4/3)Free covered and uncovered parkingA light continental breakfast served poolside each morningWireless high-speed Internet access is availableSame day laundry and valet serviceA video lending library featuring childrens' films and films shot in San FranciscoFree beach balls, sunglasses and visors for kidsFreshly baked cookies in the afternoonComplimentary BBQ served on Fridays throughout the summerComplete concierge servicesCustom, staff-authored guides to the hidden sites and sounds of San Francisco High-speed wireless Internet access available throughout the hotel Two-line phone with dataport Voicemail Cable TV VCR CD Clock Radio In room safe (for your best miniatures) Iron with board A/C.

Coventry Motor Inn
1901 Lombard Street
San Francisco, CA 94123
www.coventrymotorinn.com

Tel: 415-567-1200
Fax: 415-567-1200
415-921-8745
Double double room $125.00 (regularly $140). Discounts for other rooms as well.

Check in time 3 p.m.
Check out time 12 noon

If none of those look appealing, the link below will take you to a Google local map of the hotels in the vicinity:
Google Maps

 

Restaurant & Canteen/Bar Information

There are many restaurants in the area of Fort Mason (including four that are on-site). In addition to the restaurants we will be offering a canteen service at the venue. In addition to the list below there is also a Safeway located right across the street from the entrance to the Fort Mason Center.

Canteen Service

There will be a canteen at the venue. Breakfast food, sandwiches, snacks, sodas, and other drinks will be available. We should have wait staff present to take canteen orders from you while you are busy crushing your opponent. Tips are appreciated. (She's a cutie.)

At Fort Mason Center

Greens -- vegetarian (closed Mondays) - Landmark Bldg. A - 771-6222
Greens-To-Go -- take-out bakery & lunch counter Landmark Bldg. A - 771-6222
Cooks & Company -- take out sandwiches & soups - Landmark Bldg. B - 673-4137

At Upper Fort Mason Center

Officers' Club -- cafeteria style - Upper Fort Mason - 441-7700

Near Fort Mason Center

The Buchanan Grill -- California cuisine - 3653 Buchanan - 346-8727
Round Table Pizza -- pizza & salad bar - 1503 North Point - 563-1001
McCormick Kuleto's -- seafood - 900 North Point - 929-1730

On or Near Chestnut Street

Andale Taqueria -- Mexican food - 2150 Chestnut - 749-0506
Los Hermanos -- burritos - 2026 Chestnut - 921-5790
Barney's Burgers -- burgers & fries - 3344 Steiner - 536-0307
E'angelo Restaurant -- northern Italian - 2234 Chestnut - 567-6164
Johnny Rockets -- burgers, shakes…open late - Chestnut & Pierce - 931-6258
Samurai Nippon -- Japanese & sushi - 2365 Chestnut - 346-9399
Lucca Delicatessen -- sandwiches & salads to go - 2120 Chestnut - 921-7873

On or Near Lombard Street

Silver Clouds -- California cuisine - 1994 Lombard - 922-1977
La Barca -- Mexican - 2036 Lombard - 921-2221
Pizzeria Uno -- Italian - 2200 Lombard - 563-3144
Gatip Classis Cuisine -- Thai food - 2417 Lombard - 292-7474
Samui Thai -- southern Thai - 2414 Lombard - 563-4405
Balboa Café -- California cuisine - 3199 Fillmore - 921-3944
Joyful Restaurant -- Chinese - 3317 Steiner - 567-9989
Liverpool Lil's -- interesting surrounding & fare - 2942 Lyon - 921-6664

On Union Street

Perry's -- steak & potatoes - 1944 Union - 922-9022
Prego -- Italian - 2000 Union - 563-3305

Contact Us | ©2006 Leadership 2